I’m a Doctoral Student in the GAMER Group at the University of Washington’s Information School, where I study social and organizational factors in the game development process. I’m primarily concerned with the ways in which IT development differs between organizations that develop utilities and those that develop entertainment.

I’m also a game worker, having been part of Wizards of the Coast, The Game Mechanics, RealNetworks GameHouse, and Green Ronin Publishing.

For more information, you can check my CV.

Leave a Reply

Your email address will not be published. Required fields are marked *